Hello, apologies if this has been answered, but I spent about 2 hours searching and could not find anything that addressed this question. I am fairly new to UE4 and learning fast, but have a lot of ignorance still. I am trying to create a material that would have the option of allowing a logo to overlay an area of the texture. I have it all working, except that the area I want to overlay is white, and I want to use a black logo overlay. As a test, I basically made a black background TGA file wi
Latino-Jewish Forum Hosts Stories of Immigration
Unreal5.1] Opacity mask doesn't work : r/unrealengine
Landscape Material Layer Blending
Texture Transparency - Rendering - Epic Developer Community Forums
Embassy of The Republic of Serbia in the Republic of Bulgaria
Is Masked material supposed to render as Translucent? - Rendering - Epic Developer Community Forums
Editing Tileset Materials – Cesium
Mason City hotel development closing on land in August
Epic Developer Community
Blog - Science-Education-Research
Example: How to create a custom rendering effect using the Render Objects Renderer Feature, Universal RP
Post Process Materials Epic Developer Community