Hello everyone. I have the following transparent png and i would like to apply it to a mesh without any tiling so that i get a darkness effect. To specify, the mesh is procedurally generated and is used for dynamic 2d shadows. If i set tiling to 0 i only get a black texture. Any ideas/suggestions? Take care everyone 🙂
Solved] Transparency issue with backside of double-sided shader - Unity Forum
Transparent material causes 'slashed line' in the middle, how to avoid it? - Questions & Answers - Unity Discussions
Transparent textures are still slightly darker, how do I achieve 100% transparency? - Questions & Answers - Unity Discussions
Create UI Slider With Text That Shows Percentage Value Using C# Script In Unity 3D
Simple Transparency Question - Unity Forum
Transparent Material in Unity
Unity - Manual: Mesh Renderer
Why does unity material not render semi-transparency properly? - Stack Overflow
Outline in Unity with mesh transparency - The Infornographer
Question : Rendering another world inside a mesh (stencil doesn't seem to be the solution) : r/Unity3D